tingdo wrote:Oh sorry, yea I am trying to apply the panner node to the texture that was cut out from the atlas, but cant figure out where to plug the panner node in?
Trying to make a panning signboard with just that texture from the atlas.
The ReadFromAtlasTiled sample wasn't build to account for that specific use, so it would require some extensive modifications, however I can point out a simple way of doing it that might be useful for you to get started on your own shader, or even modify the aforementioned one!
- pan.jpg (127.39 KiB) Viewed 2523 times
The key node here is
Fract, you may read more about it on the wiki.
Please let me know if this information was useful and if you have any further questions, thanks!