Manual Specular Implementation Issue?
Posted: Thu Oct 26, 2017 9:33 pm
Hi everyone.
I've recently switched to amplify from shader forge.
everything seems great but some really simple issues are really giving me headaches.
1) my specular/gloss seems to be calculated in vertex shading!
2) by zooming camera in and out, the specular size change as well!
but in shader forge or even standard shader not only the specular is smooth but its size doesn't change on different zooming levels.
I know there is a node only to calculate lighting when in custom light. that works great but I want to have control over parts and need to implement it manually.
my current shader function
thanks in advance
I've recently switched to amplify from shader forge.
everything seems great but some really simple issues are really giving me headaches.
1) my specular/gloss seems to be calculated in vertex shading!
2) by zooming camera in and out, the specular size change as well!
but in shader forge or even standard shader not only the specular is smooth but its size doesn't change on different zooming levels.
I know there is a node only to calculate lighting when in custom light. that works great but I want to have control over parts and need to implement it manually.
my current shader function
thanks in advance