Opacity never fully opaque
Posted: Sat Oct 14, 2017 11:24 am
Hey guys,
First post here so just want to say fantastic tool!
I've used it to create a shader that covers my needs for multiple materials within an interactive animation I am creating but I'm having problems with the opacity in that 0 is fully transparent but 1 is not fully opaque (and if I push the float past 1 I'm still not fully opaque).
Here's my shader. It's also worth noting that if I disconnect all the other nodes bar albedo, I still get the same problem.
https://imgur.com/vYFwAEk
Using ASE 1.3.1 & Unity 2017.1.1f1
If it helps (as I may have gone the wrong way about this), what I'm looking to do is be able to fade objects in and out during my animation.
Thanks for your help
edit - just realised that image can't be clicked to enlarge so I have linked a copy for readability
First post here so just want to say fantastic tool!
I've used it to create a shader that covers my needs for multiple materials within an interactive animation I am creating but I'm having problems with the opacity in that 0 is fully transparent but 1 is not fully opaque (and if I push the float past 1 I'm still not fully opaque).
Here's my shader. It's also worth noting that if I disconnect all the other nodes bar albedo, I still get the same problem.
https://imgur.com/vYFwAEk
Using ASE 1.3.1 & Unity 2017.1.1f1
If it helps (as I may have gone the wrong way about this), what I'm looking to do is be able to fade objects in and out during my animation.
Thanks for your help
edit - just realised that image can't be clicked to enlarge so I have linked a copy for readability