Hologram Shader and how to hide faces behind
Posted: Mon Sep 25, 2017 11:38 am
Hi. Attached is a screenshot of WIP shader for hologram models.
Sometimes I see hologram shaders that are semi-transparent but you cannot see the complexity on the other side of the model even though their faces are front-facing.
This guy (https://forum.unity.com/threads/transpa ... ts.149511/) has solved the same problem in ShaderLab code but how can I achieve this same effect using ASE?
Sorry for probably a pretty basic question.
Sometimes I see hologram shaders that are semi-transparent but you cannot see the complexity on the other side of the model even though their faces are front-facing.
This guy (https://forum.unity.com/threads/transpa ... ts.149511/) has solved the same problem in ShaderLab code but how can I achieve this same effect using ASE?
Sorry for probably a pretty basic question.