Replicating Unity's Standard Shader
Posted: Thu Aug 24, 2017 11:35 am
Hi,
I'm trying to use Amplify to recreate the Unity standard shader so I can have more control over it. I seem to have been able to recreate most of it's features, but there is something off about it. It almost doesn't look as shiny and metallic, despite using the same textures/values.
I couldn't tell if maybe it is to do with the way my Amplify shader is reflecting the skybox? Let me know if you need a screenshot of my Amplify shader nodes.
I'm trying to use Amplify to recreate the Unity standard shader so I can have more control over it. I seem to have been able to recreate most of it's features, but there is something off about it. It almost doesn't look as shiny and metallic, despite using the same textures/values.
I couldn't tell if maybe it is to do with the way my Amplify shader is reflecting the skybox? Let me know if you need a screenshot of my Amplify shader nodes.