Tessellation Bug Report
Posted: Thu Aug 10, 2017 2:41 pm
Hi Amplify,
I think I just run into a Bug by using Tessellation and Vertex Colors. Please visit the attached image. There you will see that I am using the vertex color Node to apply the tessellation only on specific parts. If I compile this with Amplify Shader Editor, I get an error message and a pink object, by correcting the variable Name into v0. The shader gets compiled and the desired effect is visible.
By the way, I had several issues enabling tessellation, is there any kind of known issues there? Cause I think I can send you a whole list of Bugs or Problems to that Feature. Right now I am not sure if I can identify them so clearly.
Using current Version of Amplify and Unity 2017.1
Thanks
Konstantin
I think I just run into a Bug by using Tessellation and Vertex Colors. Please visit the attached image. There you will see that I am using the vertex color Node to apply the tessellation only on specific parts. If I compile this with Amplify Shader Editor, I get an error message and a pink object, by correcting the variable Name into v0. The shader gets compiled and the desired effect is visible.
By the way, I had several issues enabling tessellation, is there any kind of known issues there? Cause I think I can send you a whole list of Bugs or Problems to that Feature. Right now I am not sure if I can identify them so clearly.
Using current Version of Amplify and Unity 2017.1
Thanks
Konstantin