Billboard rendering too shiny
Posted: Sun Jul 30, 2017 8:20 am
I've been working on a simple shader that uses transparency (blend mode) and the spherical billboard rendering options. I've noticed that as soon as you select billboard metallic and smoothness textures or colours are ignored (basically things appear to go metallic / shiny).
Is this a bug? Real shame as I need my billboards to a be non reflective and have found this editor excellent for pulling together surface shaders.
Is this a bug? Real shame as I need my billboards to a be non reflective and have found this editor excellent for pulling together surface shaders.