Standard Surface Light Node
Posted: Tue Jul 25, 2017 12:19 am
Hello, I am trying to use the new Standard Surface Light node with a custom lighting shader and seem to be having an issue (or doing something wrong). It seems that no matter what I hook up to the "Emission" input on that node it doesn't seem to at all effect/brighten the resulting output. I've tried a texture, color, and float as input types to no avail.
Is this a bug or can you please point me to an example/documentation regarding this node? Thanks!
Cheers,
Scott Blinn
Greyborn Studios
Luna and the Moonling
Is this a bug or can you please point me to an example/documentation regarding this node? Thanks!
Cheers,
Scott Blinn
Greyborn Studios
Luna and the Moonling