Access Vertex ID in ASE
Posted: Tue Jul 18, 2017 3:41 pm
Hi,
at the moment I'm melting my brain to get a solution going for a scale effect of my mesh. I came up with the idea to generate the centerpoints of polys and save them as a custom texture (each pixel represents a vertex, sorted by ID)
To sample this texture in ASE, i would need to have the Vertex ID property available to figure out, which pixel i would need to gather my information from.
As of right now, there is no way for me to do that.....or am i missing something?`
at the moment I'm melting my brain to get a solution going for a scale effect of my mesh. I came up with the idea to generate the centerpoints of polys and save them as a custom texture (each pixel represents a vertex, sorted by ID)
To sample this texture in ASE, i would need to have the Vertex ID property available to figure out, which pixel i would need to gather my information from.
As of right now, there is no way for me to do that.....or am i missing something?`