Outline
Posted: Fri Jul 07, 2017 4:15 pm
Hi.
I just got ASE from assetStore. So far I'm amazed with all possibilities that this tool can bring to our project.
And then I stuck into a problem.
I was trying to create a shader to mimic quixel's megascans. Our project is an open world rpg and we love the high quality of their materials/textures. And i made it work just as I wanted, got a screenshot on the link below.
https://goo.gl/photos/4y1hZhHzcvv8UTsf8
The problem is the outline. I would the same shader everywhere and I wanted it to appear whenever a player mouse over a creature, but it's not even rendering at all. I have tesselation/displacement done exactly as yours included sample.
You can see in the screenshot that it appears to apply a vertex offset to the model.
My first guess was displacement and outline does not work together.
Any helps ?
Thanks !
I just got ASE from assetStore. So far I'm amazed with all possibilities that this tool can bring to our project.
And then I stuck into a problem.
I was trying to create a shader to mimic quixel's megascans. Our project is an open world rpg and we love the high quality of their materials/textures. And i made it work just as I wanted, got a screenshot on the link below.
https://goo.gl/photos/4y1hZhHzcvv8UTsf8
The problem is the outline. I would the same shader everywhere and I wanted it to appear whenever a player mouse over a creature, but it's not even rendering at all. I have tesselation/displacement done exactly as yours included sample.
You can see in the screenshot that it appears to apply a vertex offset to the model.
My first guess was displacement and outline does not work together.
Any helps ?
Thanks !