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emission shader

PostPosted: Thu Jul 06, 2017 7:00 pm
by ludos1978
Hi,

When i use the Unity Standard Shader i can modify the Emission value after lightmapping the scene and it affects the environment in realtime. I tried assigning a value to emission but that just affects the material itself, not it's environment.

How can i reproduce this behaviour of the unity standard shader using amplify shader editor?

Thanks

Re: emission shader

PostPosted: Thu Jul 06, 2017 7:06 pm
by ludos1978
Never mind, i missed the realtime lighting bake check in the testscene. It works already

Re: emission shader

PostPosted: Thu Jul 06, 2017 7:25 pm
by Ricardo Teixeira
ludos1978 wrote:Never mind, i missed the realtime lighting bake check in the testscene. It works already


Hey there!

No problem, be sure to let us know if you need any assistance.

Thanks!