Object UV's incorrect
Posted: Wed May 31, 2017 12:06 pm
Hey guys, trying this wonderful product out for the first time. Making decent progress, but one issue I continually encounter is if I simply have a texture sample which I attach to albedo, my object is using the wrong UV's.
The object on the left is correct (using standing Unity shader) and the object on the right, is using my Amplify shader. How do you go about correcting the UV's?
Thanks for any help!
The object on the left is correct (using standing Unity shader) and the object on the right, is using my Amplify shader. How do you go about correcting the UV's?
Thanks for any help!