Grab Screen Color node in VR is messed up
Posted: Wed May 31, 2017 4:38 am
When I use a shader w the Grab Screen Color node in VR (multi pass rendering), the sense of depth is really messed up. When I use Single Pass rendering, the object is only rendered correctly in one eye and the other is dark grey. Is there a way to get the Grab Screen Node to work correctly in VR for both single and multi rendering passes?