Problems with shadows
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I am currently stuck without knowing how to blend or multiply the shadow of unity in my material.
Detail: I am not using Albedo because it generates an undesirable light.
Maybe it's easy to solve by writing straight into shader but I'm pretty noob with it.
Anyone have any idea which way to go?
Detail: I am not using Albedo because it generates an undesirable light.
Maybe it's easy to solve by writing straight into shader but I'm pretty noob with it.
Anyone have any idea which way to go?