okoto wrote:I would like to project the global shadow on my material. Basically if there was a function called the World Space Shadow Direction it would have to solve in a similar way to what I projected the light. But I'm not sure it works that way xD.
Hello,
Thank you for the additional information, we really appreciate it. I'm not entirely sure that I understand what you mean. All shadowing is handled by Unity, including self-shadowing, and it works just as any other Standard Unity shader. Can you please elaborate? We would be happy to help based on your information.
For reference, here is a default shader with shadows enabled.