WebGL Support

Node-based Shader Editor

WebGL Support

Postby ckromero-amplify » Thu Feb 16, 2017 4:16 pm

Hello -
Is everything that you can generate in Shader Editor supported in WebGL?
Thanks
ckromero-amplify
 
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Re: WebGL Support

Postby Ricardo Teixeira » Thu Feb 16, 2017 5:41 pm

ckromero-amplify wrote:Hello -
Is everything that you can generate in Shader Editor supported in WebGL?
Thanks


Hello,

Thank you for your interest, we really appreciate it. Most of it should work as expected but, unfortunately, WebGL as a platform poses a few limitations. I recommend checking the Unity WebGL related documentation, or posting WebGL specific questions directly in the WebGL Unity forum section.

Are you looking for any specific features?

Looking forward to your reply.

Thanks!
Sales & Customer Relations at Amplify Creations
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Re: WebGL Support

Postby ckromero-amplify » Mon Feb 27, 2017 6:18 pm

Nothing specific at this time, really looking for a tool that will help me get efficient, consistent results on WebGL that I can also use on native mobile platforms. As particular examples come up I'll post here or in the WebGL forum.
Thanks!
ckromero-amplify
 
Posts: 2
Joined: Thu Feb 16, 2017 4:14 pm

Re: WebGL Support

Postby Ricardo Teixeira » Mon Feb 27, 2017 6:27 pm

ckromero-amplify wrote:Nothing specific at this time, really looking for a tool that will help me get efficient, consistent results on WebGL that I can also use on native mobile platforms. As particular examples come up I'll post here or in the WebGL forum.
Thanks!


Thank you for getting back to us. Be sure to let us know if you ever have any additional questions, we would be happy to test specific features or use cases.

Thanks!
Sales & Customer Relations at Amplify Creations
Learn more about our offering: Amplify Creations Products
Amplify Shader Editor won the Asset Store Best Tool Award - Thank you for your support!
User avatar
Ricardo Teixeira
 
Posts: 954
Joined: Fri Aug 09, 2013 2:26 pm


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