Set Light based on Normal map?
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Hello I have an issue with a shader I downloaded for free, the shader work perfectly, but I have an issue with the lightning, I want the lightning to be based on the Texture "normal map", but currently its not doing that, I will show you in this picture what I mean 
https://imgur.com/a/r8EOd3S
The issue here is that I want the shadow to cover the whole flat areas around the rock, but currently I think its making the lightning and shadow based on the geometry instead of the texture... I might do everything wrong, but maybe you understand what I mean and could help me, I would love it.
Here is a picture of my Shader node

https://imgur.com/g8jDZGc

https://imgur.com/wOGTVL3
https://imgur.com/a/r8EOd3S
The issue here is that I want the shadow to cover the whole flat areas around the rock, but currently I think its making the lightning and shadow based on the geometry instead of the texture... I might do everything wrong, but maybe you understand what I mean and could help me, I would love it.
Here is a picture of my Shader node
https://imgur.com/g8jDZGc
https://imgur.com/wOGTVL3