Hi,
Is it possible to use the Static Switch where it only acts as a #ifdef, without the #else part?
What I am trying to do, is to connect a value to the Opacity input, but only when a keyword is enabled. Basically I want the shader to behave as if there is nothing connected to Opacity, when the keyword is not enabled. I know I could just put in a value of 1.0, but it still influences the shader somehow.
I'm trying to make an "uber/mega" shader, which can change the render type.
Thanks!