LWRP transparency problem
Posted: Thu Mar 21, 2019 6:31 pm
Hi! I'm using the version 1.6.3 with Unity 2018.3
I want to make an transparency effect with the camera distance to the object, I use the "Dithering" example. If the alpha value is 1 the material is opaque but it render the shadows from behind .
Using the Unity default LWRP simpleLit with transparency works fine.
What i'm doing wrong?
I want to make an transparency effect with the camera distance to the object, I use the "Dithering" example. If the alpha value is 1 the material is opaque but it render the shadows from behind .
Using the Unity default LWRP simpleLit with transparency works fine.
What i'm doing wrong?