Tiling part of an atlas
Posted: Mon Mar 18, 2019 6:13 pm
Hi !
I'm trying to tile part of an atlas texture. I somehow managed to do it with a flipbook node
(as said on this topic : http://amplify.pt/forum/viewtopic.php?f=23&t=796)
but I've got a small margin on the result. Is there any other/better way to do something like this ?
Edit : Maybe I've asked a little quickly without thinking further, i'm trying to save some drawcalls by atlasing textures and still have the ability to tile parts of the atlas.
I didn't thought of a way (in this case) to change the Start Frame value without another material. Maybe a way to retrieve some values with vertex colors ? Or a simple script which assign a Int value... Don't know, I will meditate more.
Here's my graph :
And here's the result :
I'm trying to tile part of an atlas texture. I somehow managed to do it with a flipbook node
(as said on this topic : http://amplify.pt/forum/viewtopic.php?f=23&t=796)
but I've got a small margin on the result. Is there any other/better way to do something like this ?
Edit : Maybe I've asked a little quickly without thinking further, i'm trying to save some drawcalls by atlasing textures and still have the ability to tile parts of the atlas.
I didn't thought of a way (in this case) to change the Start Frame value without another material. Maybe a way to retrieve some values with vertex colors ? Or a simple script which assign a Int value... Don't know, I will meditate more.
Here's my graph :
And here's the result :