Light Attenuation causes jagged self-shadows
Posted: Sun Mar 17, 2019 4:54 pm
Hello, I'm fairly new to Amplify and I've been trying to make shaders with two-tone lighting. However, when I set an object to cast a shadow, it casts onto itself with a jagged effect. And when the object moves, the jaggedness moves around too. So my question is, how do I keep shadow casting enabled on the object without this effect?
https://imgur.com/a/fM5fwkx
https://imgur.com/a/fM5fwkx