Hey guys,
I'm currently trying to do this :
Get a specific texture from my atlas, apply a panner to the uvs of the selected texture.
Thanks to the flipbook node I achieve the first part. However, I'm currently struggling with the second part, wich is combining the new uvs to the panner :/
The thing is it keeps the old uvs aka the spritesheet and not the uvs from the selected texture.
Appreciate any help :