Using the Toon shader for a terrain object
Posted: Fri Mar 08, 2019 3:45 pm
Hi everyone,
I'm trying to use a toon shader, which is basically the CustomOutlineToon from the examples folder, on a terrain.
To prepare the shader I was following the tutorial posted here:
http://wiki.amplify.pt/index.php?title= ... in_Shaders
Sadly this was not working, as I could not paint any textures using the brush tool on the terrain. Even when plugging the "Four Splats First Pass Terrain" directly in the Albedo Output it was not working.
However when changing the Light model of the output node to 'standard' instead of 'custom lighting' you could paint textures right away, but loose the toon effect, which is not desired.
I hope somebody on this forum can point me in the right direction
I'm trying to use a toon shader, which is basically the CustomOutlineToon from the examples folder, on a terrain.
To prepare the shader I was following the tutorial posted here:
http://wiki.amplify.pt/index.php?title= ... in_Shaders
Sadly this was not working, as I could not paint any textures using the brush tool on the terrain. Even when plugging the "Four Splats First Pass Terrain" directly in the Albedo Output it was not working.
However when changing the Light model of the output node to 'standard' instead of 'custom lighting' you could paint textures right away, but loose the toon effect, which is not desired.
I hope somebody on this forum can point me in the right direction