Texturing Issue (Overlapping / Brightness)
Posted: Fri Mar 08, 2019 2:49 pm
Hey everyone, I've been using ASE for some time now and I'm still learning a lot but I have found one issue that I can't fix which is the reason I'm here. I'm currently working on a Planet shader and I'm trying to combine textures and heightmaps in order to mimic a Sea/Mainland/Mountains. The issue:
1. Don't blend that good together so they start overlapping instead of being like layered on top of each other without the blend.
2. (I think this is a fix, please correct me if I'm wrong) I increase the Scale(Brightness in this case) to try and somewhat layer the textures but then the texture gets super white on the top pieces. If this is the correct method for doing so, How Do I fix this?
Refference Image: https://imgur.com/a/opR9mZu
(Shader Made in the HDRP Unity Version 2018.3)
1. Don't blend that good together so they start overlapping instead of being like layered on top of each other without the blend.
2. (I think this is a fix, please correct me if I'm wrong) I increase the Scale(Brightness in this case) to try and somewhat layer the textures but then the texture gets super white on the top pieces. If this is the correct method for doing so, How Do I fix this?
Refference Image: https://imgur.com/a/opR9mZu
(Shader Made in the HDRP Unity Version 2018.3)