Hello,
I am trying to get a simple screen depth ( screen position, connected to screen depth, connected to debug). It works fine when it's on windows platform (on the build setting).
But as soon as I switch to Android it's not working anymore....Any clue why ?
Thx
Can't have Screen Depth with Android build settings ?
-
donpinkman
- Posts: 1
- Joined: Fri Mar 08, 2019 1:25 pm
- Amplify_Borba
- Posts: 1239
- Joined: Mon Jul 24, 2017 9:50 am
Re: Can't have Screen Depth with Android build settings ?
Hello, thank you for getting in touch and for your support!
There are known to be differences between target platforms, including when it comes to the depth calculation, which is the case.
In this specific situation, adding the following script to the camera will have it behave in the Android platform the same way as in the Windows platform:
Please let me know if this helps, thanks!
There are known to be differences between target platforms, including when it comes to the depth calculation, which is the case.
In this specific situation, adding the following script to the camera will have it behave in the Android platform the same way as in the Windows platform:
Code: Select all
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[ExecuteInEditMode]
public class CameraSetup : MonoBehaviour
{
private void Awake()
{
GetComponent<Camera>().depthTextureMode |= DepthTextureMode.Depth;
}
}Customer Relations at Amplify Creations
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Amplify Shader Editor won the Asset Store Best Tool Award - Thank you for your support!