Hi, i wanted to know if there is a way to make sure I can replace the standard Grass shader.
I have custom meshes with an amplify shader which uses vertex colors, set Render Type to Grass, Render Queue to Geometry.
Is there anything else I have to modify in order to be able to apply it in the painted terrain detail, as for the moment doesnt work as it keeps using the standard shader that ships with unity.
Thanks!