Hi guys, I'm trying to use amplify shader editor in order to create a very specific shader for a procedurally generated FLAT mesh.
I've managed to achieve most of what i wanted to do but I'm failing to find a way to create an outline around this mesh. The method I last tried to use involved the outline node with its type set to custom as this allows me to offset the outline. With this i can add "outlines" that are basically the mesh translated to the side, meaning it shows up in 2 sides of a flat rectangle, but ideally i'd get it to be shown on its 4 sides
I've also tried most of the standard samples Amplify provides and they all seem to rely on more complex meshes. Sooo... is there any way I'm missing?
Thanks in advance!