Changing speed gradually without everything going to hell?!
Posted: Tue Feb 26, 2019 7:25 pm
So I've been trying to get my speed float variable to change smoothly so my sin/panner nodes start gradually moving faster as I increase the variable without much luck.
I thought I was doing something wrong but then I looked at the example scenes (such as this one here https://www.youtube.com/watch?v=X-w0zVo8taw&feature=youtu.be) and they seem to have the same trouble where the movement seems to snap randomly instead of increasing gradually?
Heres another video of a panner/sin node being affected by a float variable speed change
https://youtu.be/alWkhZfUQvY?t=26
Instead of gradually increasing speed they seem to move randomly forward/back.
It only seems to affect variables that multiply time, color gradients or xyz offsets/scales seem to work smoothly, but anything to do with timing just goes into a mess when its changed.
Is there any way to avoid this at all?
Here's a reference of my panner node setup: https://i.imgur.com/nUyaEyS.png
Here's my sin node setup: https://i.imgur.com/frKcv4F.png
Here's the setup from the official example scene for Uv distortion: https://i.imgur.com/PsvfY1m.png
edit: trying to multiply the speed variable with delta speed into a totaloffset variable which I then re-register gives me a infinite loop. https://i.imgur.com/QZGjMyJ.png
I thought I was doing something wrong but then I looked at the example scenes (such as this one here https://www.youtube.com/watch?v=X-w0zVo8taw&feature=youtu.be) and they seem to have the same trouble where the movement seems to snap randomly instead of increasing gradually?
Heres another video of a panner/sin node being affected by a float variable speed change
https://youtu.be/alWkhZfUQvY?t=26
Instead of gradually increasing speed they seem to move randomly forward/back.
It only seems to affect variables that multiply time, color gradients or xyz offsets/scales seem to work smoothly, but anything to do with timing just goes into a mess when its changed.
Is there any way to avoid this at all?
Here's a reference of my panner node setup: https://i.imgur.com/nUyaEyS.png
Here's my sin node setup: https://i.imgur.com/frKcv4F.png
Here's the setup from the official example scene for Uv distortion: https://i.imgur.com/PsvfY1m.png
edit: trying to multiply the speed variable with delta speed into a totaloffset variable which I then re-register gives me a infinite loop. https://i.imgur.com/QZGjMyJ.png