The World Transform Params (http://wiki.amplify.pt/index.php?title=Unity_Products:Amplify_Shader_Editor/World_Transform_Params) doesn't seem to work correctly.
The X,Y,Z values don't seem to return anything, when it seems like they should be returning the object's pivot/world position.
(To be clear, this should be the object's position Vector3, NOT the position of a vertex or pixel or fragment)