Procedural Stochastic Textures
Posted: Mon Feb 18, 2019 2:51 am
Hi,
I'm keen to know if/how I can take advantage of this new, tiling reducing method of texturing within Amplify Shader Editor?
https://github.com/UnityLabs/procedural ... -texturing
I'm keen to know if/how I can take advantage of this new, tiling reducing method of texturing within Amplify Shader Editor?
https://github.com/UnityLabs/procedural ... -texturing