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Procedural Stochastic Textures

PostPosted: Mon Feb 18, 2019 2:51 am
by JayExbl
Hi,
I'm keen to know if/how I can take advantage of this new, tiling reducing method of texturing within Amplify Shader Editor?

https://github.com/UnityLabs/procedural ... -texturing

Re: Procedural Stochastic Textures

PostPosted: Mon Feb 18, 2019 9:31 am
by ferlodavid

Re: Procedural Stochastic Textures

PostPosted: Mon Feb 18, 2019 3:13 pm
by Amplify_Borba
Hello!

Since stochastic textures require a custom shader in order to work in Unity, you would likely need to set up your own custom shader template in order to use them through ASE.

Regarding the article shared, one of our users was kind enough to share is implementation of one of those techniques, you can check it out here.