Translucency or Transmission in Deferred rendering
Posted: Mon Feb 11, 2019 10:00 pm
Hi,
I'm trying to create a Grass shader with ASE. Usually, grass shaders have Transmission, but it seems that you can't use either Transmission or Tranclucion in Deferred rendering. When using Custom Lighting the shader become Deferred too. Is there a way to create Transmission effect in a deferred shader?
I'm trying to create a Grass shader with ASE. Usually, grass shaders have Transmission, but it seems that you can't use either Transmission or Tranclucion in Deferred rendering. When using Custom Lighting the shader become Deferred too. Is there a way to create Transmission effect in a deferred shader?