2018.3 Terrain Shader
Posted: Fri Feb 01, 2019 4:45 pm
Hello, I'm trying to understand if my idea is feasible by using Amplify Shader. I'm currently working on a 2018.3 terrain in the legacy pipeline (no HDRP or LDRP). The only new option I'm using is the "Draw instanced".
My goal would be:
- 8 albedo (with respective normal, metallic, roughness, ambient occlusion and height maps)
- height blending
- compatible with GPU instancing of Unity's terrain
Ideally I would pack the textures or use texture arrays (because 8 * 6 would be about 48 textures).
I saw on the website that there is a single pass four splat terrain shader as example. At the current state of the editor, would it be possible to extend it to achieve my needs?
Thanks in advance!
My goal would be:
- 8 albedo (with respective normal, metallic, roughness, ambient occlusion and height maps)
- height blending
- compatible with GPU instancing of Unity's terrain
Ideally I would pack the textures or use texture arrays (because 8 * 6 would be about 48 textures).
I saw on the website that there is a single pass four splat terrain shader as example. At the current state of the editor, would it be possible to extend it to achieve my needs?
Thanks in advance!