Cutout transparency geometry results in weird see-through..
Posted: Thu Jan 31, 2019 2:00 am
Hi, please take a look at the following picture.
As you can see, the leaf is see-through even though it's set to opaque and transparent cutout.
My goal is to have the leaf opaque and the space around transparent. What am I missing?
I tried with the standard unity shader in cutout mode and it worked fine. The shader in the pic is only a minimal reproduction of the issue, extracted out of a bigger shader.
Thanks,
Werti
As you can see, the leaf is see-through even though it's set to opaque and transparent cutout.
My goal is to have the leaf opaque and the space around transparent. What am I missing?
I tried with the standard unity shader in cutout mode and it worked fine. The shader in the pic is only a minimal reproduction of the issue, extracted out of a bigger shader.
Thanks,
Werti