Emissive light with Surface Lambert

Hello,
I will make a Surface Lambert shader that emits light to static objects when Realtime global illuminationis enabled or when I will generate a lightmap.
I made this (attatched) simple shader but when I generate the lightmap the emission does not appear.
I attatch the desired result, the current result and the Lightning panel settings.
Thanks
I will make a Surface Lambert shader that emits light to static objects when Realtime global illuminationis enabled or when I will generate a lightmap.
I made this (attatched) simple shader but when I generate the lightmap the emission does not appear.
I attatch the desired result, the current result and the Lightning panel settings.
Thanks