[SOLVED] Mesh getting scaled up using Rotate About Axis
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I'm using the Rotate About Axis node for a wind effect on my tree meshes. Through a bit of trial and error I've gotten the meshes rotating properly, but they're scaled up so they're about twice as big as they should be. I know this is related to using Vertex Position for the position input, but I'm not sure how to fix it. Any advice would be much appreciated!