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Shaders reuse
Posted:
Sun Jan 13, 2019 7:25 pm
by aleciuf
Hi, I would like to know if once created a shader, it can also be used in a project that has not ASE imported. practically if a "normal" Unity shader file is created. Thank you
Re: Shaders reuse
Posted:
Mon Jan 14, 2019 12:32 pm
by Amplify_Borba
Hello, thank you for getting in touch and for your support!
Shaders that you create through ASE can be distributed without the editor.
Once you create your shader in ASE and compile it, a ".shader" file is outputted, and it can be shared and used as any other shader.
Please let us know if you have any further questions.
Re: Shaders reuse
Posted:
Mon Jan 14, 2019 5:00 pm
by aleciuf
Hi, thank you for the answer. I think I'll buy it on asset store. Do you plan to continue the support and the development also after Unity shader graph will be released? Could be possible receive a discount coupon? Thanks
Re: Shaders reuse
Posted:
Tue Jan 15, 2019 9:07 am
by Amplify_Borba
No problem, we're always happy to help!
Unfortunately, since our products are sold exclusively on the Unity Asset Store, all discounts / sale events are managed by its team and their service does not provide the means to offer discount coupons.
Regarding our continued support of ASE, we have no plans to discontinue its development as our development path somewhat differs from what Unity currently offers. We honestly believe that we can coexist since there will always be a demand for unique products with distinguishing features.
You can count on us for mature and future-proof shader development, always with responsive support and blazing fast iteration times that you can expect from Amplify Creations.
Please let us know if you have any further questions, thanks!
Re: Shaders reuse
Posted:
Tue Jan 15, 2019 10:19 am
by aleciuf
Thank you for the support. Very kind.
Re: Shaders reuse
Posted:
Thu Jan 17, 2019 4:54 pm
by Amplify_Borba
No problem, please don't hesitate to get back in touch if you have any further questions, we'll be happy to help!