UWP Build Deployed to Xbox One
Posted: Mon Dec 31, 2018 3:54 am
I am noticing that the shaders I created with Amplify Shader editor are going fine within in the unity editor, and also in a UWP standalone desktop build, however when I deploy the UWP game to xbox one, none of the amplify shaders are loading on the xbox one.
I have the latest version of everything and I did verify that 'xbox one' is checked under the surface shader options of each shader (although it was already checked by default).
I'm wondering if 'UWP' is different then 'XBOX ONE' and if there is support for UWP or what I might be doing wrong to get them to go over to the XBOX with the UWP build?
Any insight would be appreciated.
I have the latest version of everything and I did verify that 'xbox one' is checked under the surface shader options of each shader (although it was already checked by default).
I'm wondering if 'UWP' is different then 'XBOX ONE' and if there is support for UWP or what I might be doing wrong to get them to go over to the XBOX with the UWP build?
Any insight would be appreciated.