Hi all,
I'm looking for help with a projector shader with 'transparency' I'm trying to write. I seem to be only able to apply the color additively or multiplicatively, and as such get transparency by setting the alternative color to white or black. I would rather like to override the color instead with alpha cut out (it's for an indication marker on the ground, similar to a WoW Spell placement projector.)
Anyone have an idea of how I would instead override/overlay the color on to the surface with transparency?
Thanks for your time.