Separate & combine rgb from Alpha

Node-based Shader Editor

Separate & combine rgb from Alpha

Postby utopien » Fri Dec 28, 2018 2:07 pm

hi how can Separate rgb from Alpha to put rgb in smoothness and alpha to mettalic

thanks for any help
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Re: Separate & combine rgb from Alpha

Postby Amplify_Borba » Thu Jan 03, 2019 10:26 am

Hello, I believe the node you're looking for is the Append node, please refer to the example below in which I've set it to Vector3 in order to pass only the RGB channels:

Image
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