Page 1 of 1

[Solved]Object To World node strange behavior

PostPosted: Thu Dec 27, 2018 5:29 pm
by ShaderCube
According to documentation Object To World node should returns object's actual position on the world
This node will also return the current game object's actual position on the world if Input is left unconnected and its default internal value of (0,0,0,1) is used.
http://wiki.amplify.pt/index.php?title=Unity_Products:Amplify_Shader_Editor/Object_To_World

But it seams that instead it returns in camera space? (see .gif)
https://gfycat.com/FabulousWelllitCricket

The same goes to World to Object node. Is it an intended behavior? If so how can I get a position of the object in the world space (without use of C#)?

Unity 2018.3.0f2 HDRP 4.6.0

***edit***
solved with new ASE udpate

Re: Object To World node strange behavior

PostPosted: Wed Jan 02, 2019 2:33 pm
by Amplify_Borba
Hello, thank you for taking the time to report this issue.

We've managed to replicate this behavior on our side and have escalated the situation to the developer for further investigation.

We'll be sure to get back in touch as soon as we have any related developments.