[Solved]Object To World node strange behavior
Posted: Thu Dec 27, 2018 5:29 pm
According to documentation Object To World node should returns object's actual position on the world
But it seams that instead it returns in camera space? (see .gif)
https://gfycat.com/FabulousWelllitCricket
The same goes to World to Object node. Is it an intended behavior? If so how can I get a position of the object in the world space (without use of C#)?
Unity 2018.3.0f2 HDRP 4.6.0
***edit***
solved with new ASE udpate
http://wiki.amplify.pt/index.php?title=Unity_Products:Amplify_Shader_Editor/Object_To_WorldThis node will also return the current game object's actual position on the world if Input is left unconnected and its default internal value of (0,0,0,1) is used.
But it seams that instead it returns in camera space? (see .gif)
https://gfycat.com/FabulousWelllitCricket
The same goes to World to Object node. Is it an intended behavior? If so how can I get a position of the object in the world space (without use of C#)?
Unity 2018.3.0f2 HDRP 4.6.0
***edit***
solved with new ASE udpate