How can I make shader work in Single Path Stereo Rendering?
Posted: Thu Dec 27, 2018 12:48 am
Hi.
I have just bougth ASE and made a simple custom light shader while learning from sample shaders.
First it looked working great but I found the shader did not working properly when I run my project on OculusGO. I found that it worked well on multi path rendering mode but not on single path stereo rendering.
Anyone please teach me what to do and what not to do to make my shader working on single path stereo rendering, please.
I have just bougth ASE and made a simple custom light shader while learning from sample shaders.
First it looked working great but I found the shader did not working properly when I run my project on OculusGO. I found that it worked well on multi path rendering mode but not on single path stereo rendering.
Anyone please teach me what to do and what not to do to make my shader working on single path stereo rendering, please.