How can I distort the Mask using Depth Fade?
Posted: Wed Dec 26, 2018 3:27 am
I am not very good at English. English is hard to read, I'm sorry.
I am using Amplify to create sea shaders.
Using Depth Fade Node, I created a beach in the sea.
This worked well.
In order to make it look more realistic, I wanted to wave it.
I thought that it suffices to distort the Mask obtained by Depth Fade.
Depth Fade Node has Input Port "Vertex Position", and manual
"Allow the specification of a custom vertex position. Uses current vertex position if left unconnected."
It is written.
I thought that I could use this to distort the Mask.
But whatever I type in Vertex Position, the output of Depth Fade will not change.
How can I use Vertex Position of Depth Fade Node?
Also, is there a good way to distort the output of Depth Fade Node?
Thank you.
I am using Amplify to create sea shaders.
Using Depth Fade Node, I created a beach in the sea.
This worked well.
In order to make it look more realistic, I wanted to wave it.
I thought that it suffices to distort the Mask obtained by Depth Fade.
Depth Fade Node has Input Port "Vertex Position", and manual
"Allow the specification of a custom vertex position. Uses current vertex position if left unconnected."
It is written.
I thought that I could use this to distort the Mask.
But whatever I type in Vertex Position, the output of Depth Fade will not change.
How can I use Vertex Position of Depth Fade Node?
Also, is there a good way to distort the output of Depth Fade Node?
Thank you.