I have been seeking to produce vertex lighting on the top of lightmapped environments and I am struggling to find any information on how to approach this using ASE. I have searched the forum and this topic has not cropped up before and google returns a lot of results but these are all based on older shader code that does not seem to work in Unity 2017 or 2018. I am working on a VR title and we really need to have a single vertex light(not pixel) to be able to cast light on top of a lightmapped environment. Is this no longer possible to achieve in Unity due to the render pipeline?
I did find this on the Asset Store and tried to recreate it in ASE but I did not get very far https://www.assetstore.unity3d.com/en/? ... tent/75977
Does anyone have any ideas or seen a solution for this any where?
Thanks ASE community.
Dan