Hertzole wrote:Ricardo Teixeira wrote:Happy to hear it!
The limit depends on the shader model used, and a couple of Unity specific uses meaning that the actual sampler limit varies depending on your project.
I recommend looking into the Single channel sample, you can store multiple masks in a single channel using different gray values.
Hope it helps!
I can't seem to find the single channel sample. Does it have another name?
SingleChannelMasking in the community folder.