Giantswing wrote:Sure! Here it is: https://drive.google.com/open?id=1X6fOiq4VXz62EwBMnjxoz8F1l1kgsgbr
The nodes are super messy I'm sorry about that, I was just trying stuff out
About the for loop yeah I thought about a dynamic system because this effect was meant for some enemies in a FPS and I wouldnt know from the get go how many of them there would be in a given moment, also if they die the array should update so maybe a for loop is just a necessary evil in this case
Fantastic, glad to know you were able to find a viable solution!
Sounds like a tricky situation, I hope the loop is not detrimental to your game performance down the road.
Be sure to let us know if you ever run into any additional issues.