Hey, that did the trick
I was wondering if its possible to Invert the direction transparency is applied?
Or edit the origin altogether? Like lets say we would like transparency to be applied from all angles simultaneously.
I have also edited the shader to include a texture with an alpha mask to cut out.
And while I am actually quite happy with the result.
The Transparency render is now kinda cramping my style here. Since I would like the leaves texture to not be transparent.