Creating a hair shader

Node-based Shader Editor

Re: Creating a hair shader

Postby Ricardo Teixeira » Thu Sep 06, 2018 3:22 pm

miecz wrote:Hi!
I'm not that good at writing shaders, I'm afraid :-). Yes, I am using Dither node provided by Amplify Shader Editor (that example was done with Amplify Shader Editor). It gives really promising results.
I think the only element I'm missing is to be able to move the dither pattern across the screen. If I would have something like a panner for the Dither node, it would most probably work (with CTAA post processing - it doesn't seem to work with Unity's build in TAA).
I will give it a try and do a UV based dither with a panner, it may work as well (but screen-space dither will probably always look better).
Thanks!


No problem, you might be able to achieve the effect your're looking for in the Editor.

You can pan it using something like the image below.

Image

Hope it helps!
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Ricardo Teixeira
 
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