Faded mesh edge shader

Node-based Shader Editor

Faded mesh edge shader

Postby rxmarcus » Thu Mar 28, 2019 9:33 pm

I'm working in AR and as such, I want to create little patches of dirt on a plane that can blend with the users "real world". I simply want to have a plane shaped mesh as shown in the screenshots and have the edges be faded or feathered to transparency.

Current
Image

What I Want
Image

How can I achieve this? A Fresnel affect almost does what I want, but its tied to view perspective, which does not accomplish what I'm looking for.

Thanks in advance.
rxmarcus
 
Posts: 13
Joined: Thu Feb 22, 2018 6:22 pm

Re: Faded mesh edge shader

Postby Cyntherius » Mon Apr 01, 2019 11:23 am

Hi

for the moment i think of two things:

- use a simple planar projected (from top) mask texture

- play around with the depth fade node
Cyntherius
 
Posts: 12
Joined: Thu Dec 14, 2017 1:00 pm


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