Hey there. So I've got a model with custom vertex normals on it to stylize it in a certain way. For various reasons (related to animation), I can no longer use the vertex normals themselves to drive this in the shader (for the record, I use the World Normal node to access these normals for proper custom lighting).
Is there another way to customize these normals other than modifying the vertex normals themselves? Some way to change the vertex normals before they're used in the World Normal node's calculations. Something like a texture I can apply within the shader to calculate normals manually before they're interpreted by a normal map/lighting/etc.
For reference, here's the vertex normals when I edit them manually:
And here's them by default, unedited (which I want to avoid):