Hi! I was looking for a template to make a multipass shader with the standard surface shader for the vertex position and a different ShadowCaster pass for a different vertex position (without vertex offset, so the shadow doesn't move). Would it be possible if you make a template for the standard surface shader with multipass? I thought it was going to be a standard when I started to read about the templates, but they are incredibly hard to make from scratch to make it work
Thank you so much!